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The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Difficulty: Hard
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.
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-64%The Crown Chamber // Full Alert - Battleground (Oversized) [Illumineer's Quest: Palace Heist]—
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Description
| Set Name: | Illumineer's Quest: Palace Heist |
| Release Date: | 2025-06-06 |
| Rarity: | Rare |
Difficulty: Hard
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.
Jafar begins the game with Ink Moat in play.
Jafar's locations gain Resist +1.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets +2 Strength this turn.
2 — Each Illumineer pays 1 ink less for the next character they play this turn.
3 — Each Illumineer puts the top card of their deck into their inkwell facedown and exerted.
Full Alert
Difficulty: Extreme
Jafar starts the game with Ink Moat in play.
Jafar's locations gain Evasive and get +1 Lore.
Illumineer Abilities
Lore Cost — Effect
4 — Chosen character gains Evasive this turn.











